Tuesday, August 25, 2009

Still Waiting....

I'm still waiting on layout for High Valor, I know it isn't an easy process to make it look write and fit the feel of the rules.

I'm just impatient.


I've otherwise been slowly hammering on Vast Frontiers and Derelict Delvers, I need to focus on the latter more but haven't mostly do to my impending wedding. So I'm slacking and for good reason. I'll just have to make it up in the mean time. I do note that I really dislike the inconsistency of old school approaches, so I'm doing my best to make something feel old school with DD, and still be solidly build and un-shakeable in terms of design. This means I suspect I need to re-invest time in the games Esper system, as well as build a common core for monster building. (It is mostly there, just need to hoen special abilities to keep them reasonable, and still horrific.)

Sunday, August 02, 2009

Derelict Delvers

Progress on Derelict Delvers is slower than I'd like. I'm still hammering on the design for the simple fact that I want "old school", yet with decidedly modern forethought going into the game.

Monsters are also a bit more difficult to research. Menacing robots are easy, mutant freaks created by mad scientist or side effects of science, also easy. Yet there are far less unifying constructs in a SF setting than their are in vanilla fantasy. Part of that goes with the kitchen sink approach to mythology that D&D took. Ignoring culture, history, and belief to throw together monsters that were as much fiction as myth. Looking at D&D's gorgon reveals no connection to the classic sisters of which Medusa was but one. D&D even turns the mostly solitary creature into a species of its own, and then divorces it from the term gorgon as well.

Derelict Delvers though has more thought going into it than "What would be a cool thing to fight next.." which is of course my problem. I may be over-thinking my designs.