Thursday, August 07, 2014


I am busy writing. I have lately been sticking to making my blogs--the few of them I post, as Vlogs. I feel that I come across better as a speaker than a writer sometimes. Mind you, I think I can do both quite well. Just a very busy life I've been leading. I wonder how much writing on H&S is too much? I'm trying to stick to my outline but also fill in the details. So much work to do, and so much done. Its quite overwhelming at times. Endeavor on, I must.

Wednesday, January 08, 2014


I've got a Tuesday night, Skype based role-playing group. We've settled on playing, Hearts & Souls Super-heroic Role-playing. We spent last night building our (fictional) city by the sea: Tower City. As well as discussing the pitch and what kinds of things we wanted in the game.

I'm rather interested in seeing how characters will turn out under the "Rank" character generation system, as well as being built to the pitch and their city. Last time we played it was a one shot, and we randomly rolled heroes--which is functional, and not as crazy as most random roll super roll super character generators. That's both a positive and a negative--as it is sometimes fun to roll under the crazier systems and see what you get, and then making sense of the chaos.

Tower City is a coastal town somewhere on the East Coast of the U.S, looking out over the Atlantic Ocean. It seems to be burgeoning with new technologies. A manned Mars mission is in the works, as well as it being home to many research and development companies.

Thematically we have "Science gone mad!" "Alien infiltrators," and "Seedy Underbelly." as background elements.

We shall see how this all grows and twists in life.

Friday, January 03, 2014

I continues writing Hearts & Souls 2E, mostly working on the setting. Maybe I can find some people to read through the game and the outline and help me parse down what I'm missing. I tend to get a bit overwhelmed when looking at it all. In other news, I got bored a while back and rolled up some "D&D" style fantasy setting elements, I've been slowly hammering into shape. Most of it started randomly and I evolved it--but it needs a lot of work, still I'm enjoying the creative amusement of "random" and my own brain fitting together. Here is that link Feedback is wanted and welcome!

Wednesday, February 27, 2013

Game Writing.

As of late, I've been behind on game writing. I sometimes feel I need to get a partner to help me writing, to help keep me on track and to divert me from repeating the same mistakes at the same time. Mostly, I've just been busy with life and that's impaired me getting anything done. I endeavor on, however. Short form: Hearts & Souls is heading towards a new revision of the 2E materials. Mostly just tightening up language and moving towards completing the mechanics. E.o.N is pretty solid concept, I just need more art, and to find time to sit and write it. Derelict Delvers is being hammered on, but I'm having some mechanical difficulties that keep me caught between simple and doing what I want it to do. Other projects are on hold while I continue working on those three and my novels. Longer Form: Hearts & Souls needs an alternative to random generation and make up what you want as a tertiary option for chargen, I'm considering "pick an archetype and add X ranks as you wish to the max of the campaign Pitch." Derelict Delvers is caught between the number of character modifiers versus the need for action science dice. Simple solutions would be to make it a dice pool system. Or to cut back on the modifiers. I think the former is more elegant in the long run, while the latter allows me to focus on smaller numbers. E.o.N is mostly about getting the flavor together. Its dark, even for me, and I'm afraid that may turn some people off, because it very much didn't start out as dark as it has become. Yet at the same time I think it has a place, and can be fun, without being too depressing. Horror+Modern Space Opera have an appeal. I need to get the hope inside it to blossom a bit.

Wednesday, July 11, 2012

After two video blogs, it looks like I'm stopping for the time being. I'm about to move, and adding to that my laptop--the computer with the camera has died a horrid death. I may start it back up once all the chaos is over and I can pick up a new camera, or a new computer with a camera. I'll be here though posting as I can.

Saturday, June 16, 2012

Video Blog

Here is my first (and possibly only) video blog. I've had a few hiccups with getting it to work right, and edit it. (As in edit it at all, the software is rather clunky.) So here is Video Blog

Thursday, February 09, 2012

[Hearts & Souls] Stress, Stress, and More Stress

I've been covering Stress, in Hearts & Souls. Primarily, its a counter-resource. Something you earn that is primarily negative to the hero, but creates interesting fallout for the player. I've started writing the guidelines for what levels do what in rough relation to another, how thresholds work, and more.

One place where Stress differs from 1E is the ability to use Monologues to burn it in a more positive way. You can ignore it and keep going so long as you push towards a goal tied to one of you Stress Triggers that relates to people or your Drive. I think it will work quite well, but I need to find an elegant way to describe it and make it simple enough without adding more "system." Not, that a little more system to the game is bad, just trying to maintain the rough complexity I had before but teach others to run it the way it runs when I do it. Explaining rules is always the harder part of game writing.

My novel has been flowing a bit as well. Not as quickly as I'd like, but I'm trying to watch for problems I ran into before. Yet this blog is more about game stuff so I won't bring the novel up a lot. I think its developing a tighter and more complex tapestry of events than before, less "rushing towards the end," in this case.

I've almost got all of the heroes and villains for the two core teams done. (The Lone Star Sentinels, vs the Irregulars.) I've got a tiny bit more for them to have done and can then move on to the important super villains.

I've been hunting for a cover artist, but affording one is the big deal. Not sure I can afford the artist of the quality I want and style I like. I will keep working on it.