Wednesday, April 25, 2007
Aeia, first look
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Map done by Butch Curry (with much skill and panache)
(Thumbnail, click for larger view)
Thursday, April 19, 2007
Art and such
I need to start getting art for High Valor, albeit I still have so much writing to do--its set in my head, but not on paper. Mostly getting together some sample/example traits (especially since I feel that many of them will need explanation) like
"Luminal" or "Umbral" for Sidda, or Thane's Scion for Dvegr, or Animal Brother/Sister for everyone.
Just a slow process of making them up, making them make sense with explanations and also leaving room for player (and by that I mean all members of the playgroup) added content.
"Luminal" or "Umbral" for Sidda, or Thane's Scion for Dvegr, or Animal Brother/Sister for everyone.
Just a slow process of making them up, making them make sense with explanations and also leaving room for player (and by that I mean all members of the playgroup) added content.
Thursday, January 11, 2007
High Valor...
I've gone back to working on High Valor. I think the system is done, besides a few tweaks and deciding if I want automatic setbacks/failures linked to the various uses of the three main scores: Valor, Faith, and Will.
At the moment most the rest of the work is doing research for names (Anglo Saxon LIKE, Celtic LIKE, and so on--since the cultures are superficially similar the naming conventions will be as well)
but mostly I'm worried about the naming of things--places, trying to get rid of my mad made up names that just at one time sounded good and replace them with a consistent pattern based on the cultures.
At the moment most the rest of the work is doing research for names (Anglo Saxon LIKE, Celtic LIKE, and so on--since the cultures are superficially similar the naming conventions will be as well)
but mostly I'm worried about the naming of things--places, trying to get rid of my mad made up names that just at one time sounded good and replace them with a consistent pattern based on the cultures.
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