I am still looking for someone able to do English to Chinese translation, accurately enough for a game. I don't know when I'll find em--and at the same time the writing isn't done, but I figured a word here or there is better than waiting until the whole thing is almost done.
I need to wrap up Derelict Delvers, its an RPG I'm working on and its so close to completion, but one thing after enough has kept me busy. Mostly health concerns.
I got to play--actually play, the start of a campaign recently--of Talislanta. Was very fun. I hope it continues. One of my favorite games.
In the mean time I'm still pondering Tribes of Mother Night, E.o.N elements. Visually, I've very strong cues in my head. Game mechanics though need some examination.
Friday, May 28, 2010
Sunday, May 16, 2010
Tribes of Mother Night
Believe or not, I've been dwelling on one of my first published works. The setting "Tribes of Mother Night," because of the ease of use of the system used in High Valor, and its flexibility. I've been considering using a variation of it for the setting for a 2E version.
The problem is--what Feat pools will it have? I'm pretty sure we need Fate (connection to Mother Night, or Haelot, Magic use.) Yet what do we do for fighting and thinking? The game can focus on duels and the dueling circle, as well as traditional conflict. I've been thinking on that quiet a bit. So "Warfare" and perhaps "Wits?"
Although I might go with Fate, Wits, and Warfare?
It flows well, but I'd be glad to see and think upon other ideas.
The problem is--what Feat pools will it have? I'm pretty sure we need Fate (connection to Mother Night, or Haelot, Magic use.) Yet what do we do for fighting and thinking? The game can focus on duels and the dueling circle, as well as traditional conflict. I've been thinking on that quiet a bit. So "Warfare" and perhaps "Wits?"
Although I might go with Fate, Wits, and Warfare?
It flows well, but I'd be glad to see and think upon other ideas.
Subscribe to:
Posts (Atom)